Definition: To determine the structure of something.
Also referenced as: Architect (noun) Parkitect (noun) Architected (adjective) Architectural (adjective)
The word architect was used 9 times across 7 pages
We made these messes.
Everything around you was architected by another person. Whether or not they were aware of what they were doing. Whether or not they did a good job. Whether or not they delegated the task to a computer.
Information is a responsibility we all share.
We're no longer on the shore watching the information age approach; we're up to our hips in it.
The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective. It's whatever a user interprets from the arrangement or sequence of things they encounter.
For example, imagine you're looking into a bakery case. There's one plate overflowing with oatmeal raisin cookies and another plate with a single double-chocolate chip cookie. Would you bet me a cookie that there used to be more double-chocolate chip cookies on that plate? Most people would take me up on this bet. Why? Because everything they already know tells them that there were probably more cookies on that plate.
The belief or non-belief that there were other cookies on that plate is the information each viewer interprets from the way the cookies were arranged. When we rearrange the cookies with the intent to change how people interpret them, we're architecting information.
If you rip out the content from your favorite book and throw the words on the floor, the resulting pile is not your favorite book.
Imagine trying to design a luxury fashion magazine using a technical system for grocery store coupons. The features you need may seem similar enough until you consider your context. That's when reality sets in.
When architecting information, focus on your own unique objectives. You can learn from and borrow from other people. But it's best to look at their decisions through the lens of your intended outcome.
For example, if you built a public park, you might make a path to walk on, a picnic area, a playground, some bathrooms, and a soccer field. These areas were made with tasks in mind.
If parkgoers wear down a path through your fresh laid grass, you as the parkitect (ha!) could see it as an annoyance. Or you could see it as a space between places and pave over it so people can get where they want to go without walking through the mud.
A space is an open, free, or unoccupied area.
No matter what you're making, your users will find spaces between places. They bring their own context and channels with them, and they show you where you should go next. Find areas in flux and shine a light on them.
It's hard to find the words for what's wrong.
It's hard to get there.
It's hard to ask questions.
It's hard to hear criticism.
It's hard to start over.
It's hard to get to good.